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Auto-scaling stats

Ismael —

Multiclassing

I came up with a way to make some stats automatically scale when you change the Challenge Rating of a Stat Block. This time, you do not need to write mathematical expressions or tinker with complicated options. Instead, you just write the base stat you deem appropriate for the CR of the monster, and the editor does the rest.

Take for instance the new Armor settings I just rebuilt:

The new Armor settings in "simple mode": just write the AC you deem appropriate and let the editor do the rest!

In simple mode, we hide all the options related to Armor as an item, and all we are left with is the AC value. On the right side of the AC input, there is a small button that indicates the value will auto-scale when the CR changes. If you click it, you can disable the feature and keep the AC fixed.

How it works

The editor simply uses a table of average AC values per Challenge Rating and makes a proportional adjustment based on the base AC you provided. When the new Challenge Rating of the monster differs too much from the original one, scaling is mitigated to avoid extreme values.

This feature will require some testing and fine-tuning, but it is another step towards simplifying the process of creating dynamic monsters. It will be available for Armor Class, Ability Scores, and Attacks (TBD).

-Ismael

This is a test environment. Any data you enter will be deleted in the future. Do not store any information that you want to keep.