AC 12
Initiative +1 (12)
HP 9 (2d8)
Speed 30 ft.
MODSAVE
MODSAVE
MODSAVE
Str11+0+0
Dex12+1+1
Con10+0+0
Int10+0+0
Wis11+0+0
Cha10+0+0
Skills Deception +2, Religion +2
Gear Leather
Senses Passive Perception 10
Languages Common
CR (XP 50; PB +2)
Traits
Fanatical Devotion. The cultist has Advantage on saving throws against being Charmed or Frightened.
Actions
Ritual Dagger. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.
Complete the Ritual. If the cultist spends its action chanting beside a ritual site, it contributes one ritual point. The ritual is completed once enough points have been accumulated.
Reactions
Willing Sacrifice. Trigger: An ally of the cultist within 30 feet takes damage. Response: the cultist takes half of that damage instead.
Monstershuffler
Overengineered and Overdue.